I would love to do a BDE where we don't win, where the best Fandom can manage is a strategic retreat before losses are too great.
The specific idea I was playing with -- and I admit this needs work -- is that Fandom's being targeted by some villain (and it's an open casting call on who, since no one I can think of quite works) who is feeding off the island by sucking away its magic and the powers of its citizens, little by little -- so slowly that it takes days or weeks for Fandomites to realize anything is wrong beyond that they individually don't feel quite right. To involve non-superpowered characters, "powers" might be defined broadly, here, and include things like Romeo's skill with a handgun.
Of course the nefarious plot is discovered, and we have the usual research cycle. Meanwhile, the villain, aware it's been discovered, sends some kind of drones for Fandom to fight, which it has to do without powers. That battle rages (and there could be casualties -- the drones are strong and Fandom is weak) while the away team goes to the villain's lair and ends up bargaining with or fighting him/her/it.
The end result: Most of the powers are stolen back and the drones are withdrawn, as Fandom puts up a barrier against the villain. But it's far from a clean victory -- some people are dead, some people's powers have been permanently lost or weakened, and the head villain gets away. But "the battle's done and we've kind of won, so we sound our victory cheer."
Because this would be dark, there'd be an option for people who want to avoid it entirely -- maybe an evacuation order that packs the willing (or unwilling, depending on how you look at it) away to a resort in Mexico with swings at the bar.
And that's the outline, and I'm throwing it open for comments, critiques, or suggestions on who the villain might be. I can only think of Sylar, and I would assume most muns want their characters to keep their tasty braaaaaains.
Re: More specific
I would love to do a BDE where we don't win, where the best Fandom can manage is a strategic retreat before losses are too great.
The specific idea I was playing with -- and I admit this needs work -- is that Fandom's being targeted by some villain (and it's an open casting call on who, since no one I can think of quite works) who is feeding off the island by sucking away its magic and the powers of its citizens, little by little -- so slowly that it takes days or weeks for Fandomites to realize anything is wrong beyond that they individually don't feel quite right. To involve non-superpowered characters, "powers" might be defined broadly, here, and include things like Romeo's skill with a handgun.
Of course the nefarious plot is discovered, and we have the usual research cycle. Meanwhile, the villain, aware it's been discovered, sends some kind of drones for Fandom to fight, which it has to do without powers. That battle rages (and there could be casualties -- the drones are strong and Fandom is weak) while the away team goes to the villain's lair and ends up bargaining with or fighting him/her/it.
The end result: Most of the powers are stolen back and the drones are withdrawn, as Fandom puts up a barrier against the villain. But it's far from a clean victory -- some people are dead, some people's powers have been permanently lost or weakened, and the head villain gets away. But "the battle's done and we've kind of won, so we sound our victory cheer."
Because this would be dark, there'd be an option for people who want to avoid it entirely -- maybe an evacuation order that packs the willing (or unwilling, depending on how you look at it) away to a resort in Mexico with swings at the bar.
And that's the outline, and I'm throwing it open for comments, critiques, or suggestions on who the villain might be. I can only think of Sylar, and I would assume most muns want their characters to keep their tasty braaaaaains.