ext_175993 ([identity profile] rocksthescarf.livejournal.com) wrote in [community profile] fhplotterywheel2009-01-12 07:19 pm
Entry tags:

Character Abilities Tally

Guess who gets to steal another post from Erin?

(Hint: It's me)

In an effort to keep things a little more organized for plottishness and so on, we're going to ask a quick favor of you all.

Could you please reply to each appropriate comment below, and let us know what kind of powers/abilities/etc your character possesses? This is for all characters - students/alumni, teachers and townies - and covers everything including especially good researching/support skills, magic, skill with weaponry, mutations and so on. This is mandatory for all characters, and we would appreciate it ASAP though there is no specific deadline.

Anything that is a canon power or ability of your character and could be used in a plot in some way, please list below in the correct thread. Temporary powers for specific plots do not need to be noted now.

Please be as thorough as possible, as this will help everyone out with plots and knowing who can fill what roles.

Thank you so much in advance for taking the time to do this!

**Wait for the OCD omg or I will take you up on a roof and Chuck Bass you.** OCD up and nobody is getting molested. Huzzah!

1 In this instance, "canon" does refer to FH canon as well. If your character at this time has honed their fighting skills or anything like that, please do make sure to note that. For guidelines on characters picking up abilities, please see this post.

2 For those of you who had characters around the last couple years and just want to C&P what you put in the post then, here are some shiny links for you.

Re: Inherent Abilities

[identity profile] funnyways.livejournal.com 2009-01-13 12:35 am (UTC)(link)
Mina has immense superhuman strength, the ability to call bats to her and control them (such action can allow her to fly), and ridiculously powerful self regeneration.

Re: Inherent Abilities

[identity profile] threeweapons.livejournal.com 2009-01-13 12:40 am (UTC)(link)
Alanna's Gift means you can't read her mind unless you're very, very talented, and even then, you're going to have to get very lucky because she's protected by a Godess. Alanna is now more aware of this ability.

Re: Inherent Abilities

[identity profile] mauledbyabear.livejournal.com 2009-01-13 12:45 am (UTC)(link)
Emmett's a vampire! He's got super strength, speed, smell, eyesight, hearing and his skin is like granite. He is also extremely graceful and agile and can jump, really, really high. Pretty much a big ol' Marty Stu when it comes to powers.

And he dazzles.

Re: Inherent Abilities

[identity profile] elephantgadget.livejournal.com 2009-01-13 01:00 am (UTC)(link)
So if you missed it up above, Helen has this arm...

Her right arm... well, that can be turned into pretty much anything - animate or inanimate. In the book she once turned it into a copy of a weird totem pole with vicious heads biting at each other till they drew blood. And of course, as the living blade - which looks like a bar of light - she can cut through the barriers to worlds and kill any demon of any size or level.

Re: Inherent Abilities

[identity profile] justwantsquiet.livejournal.com 2009-01-13 01:00 am (UTC)(link)
Sookie has fae blood, from her paternal grandfather. This is likely the source of her telepathy, but so far in canon it's meant that she's extremely attractive to vampires (in her 'verse, fairies are like candy) and is kind of 'lucky' because she has a 'fairy godmother' looking out for her. No, not kidding.

But Sookie doesn't know that, and she hasn't met Claudine, though I imagine that in a few years when she does, she'll probably blame all the times she had random luck in not dying in Fandom or something on Claudine's interference, as well.

Re: Inherent Abilities

[identity profile] izzyalienqueen.livejournal.com 2009-01-13 01:06 am (UTC)(link)
-Telekinesis
-Can shield
-Molecular manipulation (change color, temperature, substance)
-Manipulate fire and water
Edited 2009-01-13 01:08 (UTC)

Re: Inherent Abilities

[identity profile] justice-beat.livejournal.com 2009-01-13 01:09 am (UTC)(link)
Daisy has an inherent drive for justice. I am not kidding you. This is pretty much how canon describes it: as an inescapable, inherent justice fighter, so I'm counting it. She couldn't stop fighting for justice if she tried. Well, nothing short of a lobotomy.

Re: Inherent Abilities

[identity profile] berserkerminsc.livejournal.com 2009-01-13 01:20 am (UTC)(link)
Minsc has a natural ability with animals due to his position as a ranger. As such, his abilities range with specialties: he's better with rodents than any other animals, and has a natural enemy in gnolls. This means he's passionate about hating them and can defeat them with even more ease than any other animal.
likethegun: (i'm using the force)

Re: Inherent Abilities

[personal profile] likethegun 2009-01-13 01:26 am (UTC)(link)
Yay yay yay I get to put something new here this time!

Sam has some demon blood in him, which gives him access to a host of abilities. Presently, the only power he knows of is his prophetic dreams and visions, but with practice, he's capable of (among other things) telekinesis, mind control, super strength, electrokinesis, and controlling demons with his braaain.
solo_sword: (those are happy words)

Re: Inherent Abilities

[personal profile] solo_sword 2009-01-13 01:31 am (UTC)(link)
Telepathy, empathy, telekinesis. She can also use the Force physically, using it in Force jumps and being speedy and she can sort of catch people with it. She's also pretty good at Force-throws, especially when pissed off.

Re: Inherent Abilities

[identity profile] iruinenglish.livejournal.com 2009-01-13 01:32 am (UTC)(link)
Buffy's a slayer (duh), which means she's got the handy dandy fighting capabilities and is really resilient, healing from injuries quickly. She's also got some enhanced senses that allow her to sort of sense vampires and invisible girls who might be sneaking up on her. She's had precognitive dreams, and has some nifty slayer collective memory, but she's not aware of that yet.
can_be_more: (maybe i lost too much weight!aeryn)

Re: Inherent Abilities

[personal profile] can_be_more 2009-01-13 01:39 am (UTC)(link)
Aeryn is Sebacean (alien, la) and while she doesn't have any real powers, she does have better senses than humans, like hearing and eyesight and all that. Also is stronger than most humans. Also has those funky little translator microbes that mean she can understand pretty much any language.

Re: Inherent Abilities

[identity profile] kestrelswolf.livejournal.com 2009-01-13 01:50 am (UTC)(link)
I suppose technically this might go under magic, but the character's own circular logic means that she and everyone else around her totally dismiss the idea even though it's a completely reasonable explanation within the confines of the universe they're in, so I'm putting it here and there's NOTHING YOU CAN DO ABOUT IT! But, yes: Firekeeper can speak with beasts of any kind.

Also, growing up wild meant her senses had to be damn sharp in order for her to survive, so her sense of sight, smell, hearing, taste, and touch are all well above normal human average, but still within human limitations, if that makes sense? She's also quite strong, see hand-to-hand re: taking on people like, twice her size.

Re: Inherent Abilities

[identity profile] notthehulk.livejournal.com 2009-01-13 01:57 am (UTC)(link)
ALIEN!

He can shape shift and is crazy strong.
iamnotallgirl: (Jill - telling secrets)

Re: Inherent Abilities

[personal profile] iamnotallgirl 2009-01-13 01:58 am (UTC)(link)
I'm not comfortable calling it a mutation, because canon doesn't specify why it happens, so I'll put it here: Jill turns into a guy for roughly four days a month.
screwyoumarvel: (put on your war face)

Re: Inherent Abilities

[personal profile] screwyoumarvel 2009-01-13 02:00 am (UTC)(link)
Steve is a supersoldier. His strength, agility, durability, and speed are all at the peak of human possibility. So he's really tough and it's really hard to bring him down. He also handwavily trains pretty much constantly to maintain himself in the best possible shape he can be in.

Re: Inherent Abilities

[identity profile] shyest-eyes.livejournal.com 2009-01-13 02:00 am (UTC)(link)
Hinata, as a Hyuuga possesses the Byakugan. It's, literally, her eyes. By concentrating she can make the veins around her eyes bulge out and this gains her several different skills:

-- she can see through things. Walls, trees, rock, even people.

-- her scope of vision becomes nearly 360 degrees, but for a small blind spot that begins right between her shoulder blades and expands outwards from there.

In how her family rates these things, she's middling-fair. Fairly good, but she just doesn't match up to the heavy hitters in her family and her vision doesn't have the range or strength that theirs does.

Re: Inherent Abilities

[identity profile] dojima-hime.livejournal.com 2009-01-13 02:11 am (UTC)(link)
Dōjima's a Seed. This means she's got latent magic potential in her DNA, and could manifest at any time. So if a character can see magic, or has access to a DNA scanner, they might get a wee-glimmer, but nothing specific.

Re: Inherent Abilities

[identity profile] kawalsky.livejournal.com 2009-01-13 02:22 am (UTC)(link)
Slight, almost unnoticeable tingling in the back of his head when there's a Goa'uld around. Not quite to the same level as a normal former host, but there's traces of naquadah in his blood even after the cloning process.
ashockingbitch: (Jenny is angry)

Re: Inherent Abilities

[personal profile] ashockingbitch 2009-01-13 02:23 am (UTC)(link)
Jenny is a 'century baby,' the Spirit of the 20th Century, to be exact. This means that as of right now she has a hundred years of living behind her, but more importantly, she is very durable physically (she can be wounded, but she heals fast, and she is incredibly, staggeringly hard to actually kill) and can not only control electricity to a ridiculous degree, she is made of electricity in some weird mystic way that is totally compatible with being made of flesh and blood at the same time.

More about electricity: Jenny can generate electricity ranging from tiny sparks to lightning bolts and sometimes huge electrical storms (though they can be taxing), she can detect electrical fields including the ones that denote human presence, she can subtract/cancel electrical fields including the one powering the human brain, she can turn herself into pure energy and travel through a power grid or just be a giant transparent sparky pissed off Jenny (I do not even know), and she can mask her presence from sensor technology.

Re: Inherent Abilities

[identity profile] all4thewookiees.livejournal.com 2009-01-13 02:30 am (UTC)(link)
Typical Jedi: telekinesis, empathy, ability to increase his physical abilities with the Force, etc. He's skilled in all sorts of old techniques and can also use the Force to increase the abilties of those around him, place people in temporary stasis, and other stuff shown in the KOTOR games. He's great with Force healing techniques, and he's able to use Dark Side powers like lightning, causing a paralyzing insanity, and draining life from people.

Just for clarity, he doesn't use those powers, but he knows how to. Okay, okay. He's used lightning and he will again. But he's actually well enough balanced within himself that he can use it at the right time without falling to the Dark Side himself.

Oh, and he's very skilled with the Jedi mind trick. He can and will use it a lot when necessary. Don't try to lock him up somewhere. He will use it on you and you will let him out, lock yourself in the cell, and maybe do a little dance.

Re: Inherent Abilities

[identity profile] notstakedyet.livejournal.com 2009-01-13 02:31 am (UTC)(link)
Being a vamp means that Angel has super speed (move too fast to see), super strength (can break concrete walls by punching through them), super hearing (can hear clearly through doors and walls), super sense of smell (can track someone by scent, can recognize if someone's had sex in the past few days and who it was with), and excellent night vision. He can jump very high (at least a floor or two) and survive falls off of skyscrapers. All of these powers are stronger when he's in game face but canon's never specified how much. (aka "Speed of the plot")

He's room temperature, doesn't need to breathe, and has no heartbeat, all of which makes him immune to a lot of anti-theft devices, as well as any situation that would require going underwater, going into a room filled with poisonous gas, etc.

He can be hurt by a taser, but powerful bolts of electricity can go through him without doing him any damage. Because my canon MAKES NO SENSE

He's got intermittent photographic memory, which canon suggests he can use if he puts his mind to it but it's not an automatic thing.

He can take a lot of damage and survive so long as it's not cutting off his head or putting a wooden stake through his heart. He's got speeded up healing which again works at the speed of the plot.

His mind can't be read via telepathy or similar means, though Lorne could read his aura and make some predictions about his future or be aware of things he'd done in the recent past.
weetuskenraider: (Um WHOA)

Re: Inherent Abilities

[personal profile] weetuskenraider 2009-01-13 02:33 am (UTC)(link)
La la la, another Jedi. Like all of Fandom's other Jedi, Tahiri has the telekinesis (she's pretty good at that), empathy, enhanced reflexes, ability to augment her physical abilities through the Force (speed, jumping, slowing down falls, speeding up healing through trances, etc.), Force-sense, basic mindwhammying.

She's not very disciplined, although she has the potential to be quite powerful, and doesn't really have the patience to master the more complicated disciplines so right now she's limited to the basic skills. (I'm pretty sure she'll never, ever master shatterpoint.) She's pretty good at most of the general sense-related stuff, as that's basic Jedi training.

Re: Inherent Abilities

[identity profile] cataclysmicluck.livejournal.com 2009-01-13 02:34 am (UTC)(link)
Typical Jedi: Force mental powers (see Psychics), plus the physical advantages that come with being Force Sensitive: he can use the Force to move more quickly and jump great distances.

Also, Zayne has what is frequently described as a "special relationship with the Force." Basically, Zayne has a habit of lucking into sudden reversals of fortune. He can be losing a duel to the death horribly, but something will happen to prevent him from being killed. Somebody JUST HAPPENS to be there to make the save, a wild Force Push JUST HAPPENS to smash something into the other guy's face, stunning him. Things will blow up and merely throw him while somebody else takes the brunt of the explosion.

Basically, it's a built-in deus ex machina. You know, more than the Force usually is.

Re: Inherent Abilities

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Re: Inherent Abilities

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Re: Inherent Abilities

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Re: Inherent Abilities

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