http://weefeetbigboots.livejournal.com/ (
weefeetbigboots.livejournal.com) wrote in
fhplotterywheel2008-09-05 04:32 pm
Entry tags:
Character Ability Tally!! (because the memes weren't eating your afternoon enough)
WATCH ME SHAMELESSLY USE THE SAME POST AGAIN.
(I wrote it. I'm allowed to cannibalize it. Hush.)
In an effort to keep things a little more organized for plottishness and so on, we're going to ask a quick favor of you all.
Could you please reply to each appropriate comment below, and let us know what kind of powers/abilities/etc your character possesses? This is for all characters - students/alumni, teachers and townies - and covers everything including especially good researching/support skills, magic, skill with weaponry, mutations and so on. This is mandatory for all characters, and we would appreciate it ASAP though there is no specific deadline.
Anything that is a canon1 power or ability of your character and could be used in a plot in some way, please list below in the correct thread. Temporary powers for specific plots do not need to be noted now.
Please be as thorough as possible, as this will help everyone out with plots and knowing who can fill what roles.
Thank you so much in advance for taking the time to do this!
(And naturally, there will be threads, so please wait for the rather long OCD or I will have to kill something Done! Have at it.)
1 In this instance, "canon" does refer to FH canon as well. If your character at this time has honed their fighting skills or anything like that, please do make sure to note that. For guidelines on characters picking up abilities, please see this post.
2 For those of you who had characters around the last couple years and just want to C&P what you put in the post then, here are some shiny links for you.
(I wrote it. I'm allowed to cannibalize it. Hush.)
In an effort to keep things a little more organized for plottishness and so on, we're going to ask a quick favor of you all.
Could you please reply to each appropriate comment below, and let us know what kind of powers/abilities/etc your character possesses? This is for all characters - students/alumni, teachers and townies - and covers everything including especially good researching/support skills, magic, skill with weaponry, mutations and so on. This is mandatory for all characters, and we would appreciate it ASAP though there is no specific deadline.
Anything that is a canon1 power or ability of your character and could be used in a plot in some way, please list below in the correct thread. Temporary powers for specific plots do not need to be noted now.
Please be as thorough as possible, as this will help everyone out with plots and knowing who can fill what roles.
Thank you so much in advance for taking the time to do this!
(
1 In this instance, "canon" does refer to FH canon as well. If your character at this time has honed their fighting skills or anything like that, please do make sure to note that. For guidelines on characters picking up abilities, please see this post.
2 For those of you who had characters around the last couple years and just want to C&P what you put in the post then, here are some shiny links for you.

Magic Abilities
Please reply with a detailed explanation of how your ability/ies works.
Re: Magic Abilities
Re: Magic Abilities
Here (http://wizardsofwaverlyplace.wikia.com/wiki/Spells) is a list of the spells that have been performed in canon.
Re: Magic Abilities
Re: Magic Abilities
She's better at witch magic given that she IS a witch, but she's still pretty damn good with the sorcerer stuff.
Re: Magic Abilities
Strictly Canon (http://new-to-liirness.livejournal.com/803.html)
Ozian magic (http://new-to-liirness.livejournal.com/9709.html) which never really has an explained system is discussed here with the whys and the theory and etc.
Tally (http://new-to-liirness.livejournal.com/profile) of major magical stuffities are here and will be updated continually with any new area explored.
Re: Magic Abilities
Her magic/etc works very much in line with older grimoires and alchemical text. There's no modern magical theory to this one; this one is the 'eye of newt, wing of bat' type, so to speak, with full ritual required for anything she'd need to do. She's a little unorthodox as she carries her ritual supplies in a carpet bag for easy carrying and has a few preprepared goodies on occasion, but that's more practical than anything else.
The only ability that doesn't match this would be her wand, which has a freezing charm which can freeze someone in time and space. Ie, she can stop someone running away to arrest them, but she can ALSO freeze someone to stop a poison from running it's course until she can figure out a solution.
Re: Magic Abilities
She doesn't advertise her abilities much, though.
Re: Magic Abilities
She does have the ability to control insects, snakes, rats, etc. the limits of her ability to control other creatures isn't set out, but it's probably a pretty wide ranging ability.
Her right arm... well, that can be turned into pretty much anything - animate or inanimate. In the book she once turned it into a copy of a weird totem pole with vicious heads biting at each other till they drew blood. And of course, as the living blade - which looks like a bar of light - she can cut through the barriers to worlds and kill any demon of any size or level.
Re: Magic Abilities
He's also got a laptop full of spells, so he can learn stuff as needed. If you need something specific, ping me and I'll see if I can make him do it.
Re: Magic Abilities
Re: Magic Abilities
Re: Magic Abilities
His witch half gives him the ability to mix potions and say badly rhymed spells. He also has the power of telekinesis.
His white lighter half gives him the ability to orb (teleport in a shower of bluish-white lights) and some minor healing.
Re: Magic Abilities
In addition to more normal sorts of things -- brewing potions, flying broomsticks, etc. -- Agnes's magic has enhanced her vocal talents. She can sing in harmony with herself, mimic anyone, throw her voice anywhere in the room, hit notes that only dogs can hear, and all sorts of other things. It's a pity she doesn't know very many songs, though. At least, not many she can sing in polite company. To her chagrin, she's discovered that she knows all the words to the hedgehog song.
Re: Magic Abilities
She'll also randomly wind up, by accident, somewhere she didn't mean to go.
And, of course, she uses teleportation to drop things on enemies heads.
...pretty much, if it's got to do with teleportation? Viki can do it.
Re: Magic Abilities
Re: Magic Abilities
He also has access to other magical items from his world including a flying carpet.
Re: Magic Abilities
Re: Magic Abilities
Rikku also learned a low level White Magic/Healing spell, Esuna, from Lulu -- this can remove status effects (Poison, Silence, Petrification).
Rikku doesn't need any preparation time or items to cast these spells, but she would wear herself out if she tried to cast, say, ten times in a row, and would need rest before she was able to do more magic.
In her canon, anyone can learn magic, so she could teach someone else these spells if their background allowed for it.
Re: Magic Abilities
, thank you CLAMP.If it's a life-or-death situation, yes, he might use his magic. But only then.
Re: Magic Abilities
Right now her two perfect spells are disinviting vampires and resouling Angel. (According to canon, the disinvitation spell needs a proper witch, but a beginning witch is fine. Angel's curse, however, is a powerful spell and Willow's the only known person in Buffyverse who can do it.)
She also has telekinesis which she can use to move small objects (pencils, stakes) around with some accuracy, and I've had her practicing to show her gaining the ability that lets her move bigger stuff.
Canon-wise her magic so works at the speed of the plot, but she's got locator spells, she's worked on an instant-sunlight spell, she's got some fire-starting, and later on in canon she gets things like teleportation spells into the mix as well as telepathy.
There are also more powerful magics that she uses in later seasons, but the implication is that she got them when she dipped into dark magic and her spells wouldn't have been the same if she'd stayed on the right path. OTOH in s7 there's the implication that she was always uber-powerful and just needed to know how to control her magic properly so... yeah. Though unlike before, I am playing her now with her spells working more often, since she's been practicing and researching. Just no dark veiny Willow type stuff. yet
Oh, and she's also known to hack spells to make them bigger, better, yellow, faster, different.
Re: Magic Abilities
Re: Magic Abilities
Reno is not, in the least bit, magical on his own. However, his world has little round spheres known as Materia that, when plugged into weapons and armor, allow a person to harness something that people refer to as magic for lack of a better title for it. Materia comes in many different states- elemental offensives, defensives, healing, summoning, and so on.
Reno likes to keep his Materia simple. When he's holding his weapon- and only when he's holding his weapon, he can do one of three things. He can electrocute a person using lightning-based attacks, he can trap a person in a miniature transparent pyramid that can only be broken from the outside, or he can toss fireball-like objects.
Theoretically, his Materia can be swapped out for other attacks and such, but he'd have to order it from his homeworld. It isn't that he doesn't have access to the stuff, it's that he doesn't have immediate access to the stuff.
Also, there are objects from his world that have other effects on people. Potions that heal injuries, remedies, which solve problems like being poisoned or turned into a frog, shrivels, which shrink people, impalers, which will turn you into a frog- Reno's world is a wealth of status ailments and the like. Reno usually has a few potions and remedies on hand, just in-case, but he isn't likely to have much of the other stuff handy. Again with the fact that he has access to it, but it takes time to get his grubby paws on the stuff.