raspberryturk: (0)
Reno of the Turks ([personal profile] raspberryturk) wrote in [community profile] fhplotterywheel 2009-07-09 05:09 pm (UTC)

Re: Magic abilities

Reno is not, in the least bit, magical on his own. However, his world has little round spheres known as Materia that, when plugged into weapons and armor, allow a person to harness something that people refer to as magic for lack of a better title for it. Materia comes in many different states- elemental offensives, defensives, healing, summoning, and so on.

Reno likes to keep his Materia simple. When he's holding his weapon- and only when he's holding his weapon, he can do one of three things. He can electrocute a person using lightning-based attacks, he can trap a person in a miniature transparent pyramid that can only be broken from the outside, or he can toss fireball-like objects.

Theoretically, his Materia can be swapped out for other attacks and such, but he'd have to find it on the black market. It isn't that he doesn't have access to the stuff, it's that he doesn't have immediate access to the stuff. These days, magic is pretty frowned upon, in his neck of the woods.

Also, there are objects from his world that have other effects on people. Potions that heal injuries, remedies, which solve problems like being poisoned or turned into a frog, shrivels, which shrink people, impalers, which will turn you into a frog- Reno's world is a wealth of status ailments and the like. Reno usually has a few potions and remedies on hand, just in-case, but he isn't likely to have much of the other stuff handy. Again with the fact that he has access to it, but it takes time to get his grubby paws on the stuff.

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