Francine Peters (
thatsamilkshake) wrote in
fhplotterywheel2009-09-26 03:01 pm
Entry tags:
Character Abilities Tally Version 2.0: Shorter But Size Doesn't Matter, Right?
Hey, guys!
For everybody's convenience in plotting, we try to keep a running list of the various abilities possessed by FH characters. If you ever find yourself saying, "Hey, I need a magic user/archer/person who can whistle Dixie while eating crackers and covering one eye," that list of powers is meant to be there for you to take a look at.
It's been a while since we did this, but we've made some changes we hope you'll like, in the interim:
Anything that is a canon power or ability of your character (including those developed at FH) and could be used in a plot in some way, please list below in the correct thread. This is for all character types - students/alumni, teachers and townies - and covers everything, not just the wacky powers. We also appreciate yer fighting, research, weapons, support skills and Dixie whistling, baby.
Thank you so much in advance for taking the time to do this!
[Wait for the OCD or every radio broadcast from now until December will contain a hidden rick-roll. OCD up! Have at it!]
For everybody's convenience in plotting, we try to keep a running list of the various abilities possessed by FH characters. If you ever find yourself saying, "Hey, I need a magic user/archer/person who can whistle Dixie while eating crackers and covering one eye," that list of powers is meant to be there for you to take a look at.
It's been a while since we did this, but we've made some changes we hope you'll like, in the interim:
- All of the previous posts have been compiled into a spreadsheet that you can always head over to check (it'll be linked on the FH community info page)
- From now on, we only need people to fill this out for new characters, or if you have an update or correction for your older ones. If your stuff is listed over on the spreadsheet, don't worry about this!
- We've streamlined the categories a bit to focus on "what can you do" instead of worrying about whether that's a magic or mutant or inherent ability. So the wacky powers are now just broken into spellcasting, psionic powers, and superhuman physical attributes. (Thanks to
puppy_fair for that suggestion.)
Anything that is a canon power or ability of your character (including those developed at FH) and could be used in a plot in some way, please list below in the correct thread. This is for all character types - students/alumni, teachers and townies - and covers everything, not just the wacky powers. We also appreciate yer fighting, research, weapons, support skills and Dixie whistling, baby.
Thank you so much in advance for taking the time to do this!
[

Psychic/Psionic Abilities
Re: Psychic/Psionic Abilities
And I'm taking this directly from the Marvel Wiki:
With this power, Layla has the ability to see paths of causality to their ultimate conclusion, which allows her to alter events to prevent or cause certain occurrences; this gives her a sense of apparent omniscience. All she has to do is do one thing at one end, and it makes things turn out the way they should at the other end. Able to see the true reality. She is even able to view a person's real history at a detailed level. Ability to know very detailed sequences of events that will occur in her immediate area, causing her to say she "knows stuff." Whether her ability extends globally as well is still unknown.
Presumably (according to her) if she tells anyone exactly how her power works she will be struck down dead on the spot.
However there have been a few times has exhibited 'blind spots'. Her abilities apparently do not work as well on Quicksilver, due to a chaotic influence, possibly caused by Quicksilver's relation to the Scarlet Witch, or those related to Singularity Investigations (like her brainwashed teammate Strong Guy), especially CEO Damian Tryp, whom she cannot read at all.
Re: Psychic/Psionic Abilities
Rose is shadow-kissed - which means she was brought back from the dead. She has a psychic bond with Lissa (her BFF who did the bringing) which allows her to read Lissa's mind, feel her emotions, and generally see through her eyes and experience everything Liss does. The bond doesn't translate to anyone else.
It also means that because she's touched death, she's going to develop an attraction for ghosts and other dead things as well as an early warning system (mm, nausea) for nasty bad vampires. (But none of this is until the winter so la)
Re: Psychic/Psionic Abilities
She can also communicate with dust-spinners. Since Fandom has none, it doesn't really matter here.
Re: Psychic/Psionic Abilities
Dinah's air-walking is steady now, and starting to be more than half a foot off the ground. It's going to continue to improve. So has her touch-telepathy, through much more practice with Jak.
She's also started water and earth-bending classes with Azula; she doesn't sense water or earth the way real benders do, but she'd beginning to learn how to manipulate them that way with her TK, and the fighting stances and moves that go with them (sort of kung-fu and karate extras). That, plus Azula's putting her through a Marine-level endurance/flexibility/strength regimen.
Re: Psychic/Psionic Abilities
Re: Psychic/Psionic Abilities
Re: Psychic/Psionic Abilities
This is to some degree limited by the nature of the other person's abilities; while he's able to communicate effectively with River when her own abilities are limited to receptive telepathy, at the same time he can only speak on this level to Dinah while in physical contact, thanks to the nature of her touch telepathy.
Re: Psychic/Psionic Abilities