Cassie (
absolutesnark) wrote in
fhplotterywheel2006-06-06 09:32 pm
Spell Plottyiness
Hi all.
Just giving a heads up about a plot that might possibly start this weekend. Piper's going to cast a spell that could involve anyone living in the dorms.
She's going to cast a truth spell for completely personal reasons, so naturally there will be wacky consequences. Instead of only having an effect on Piper, I was thinking it could have an effect on anyone in the dorms at the time. So anyone in the dorms will have to tell the truth for 24 hours and anyone they speak to will have to tell them the truth as well. This is a possible way to get characters who don't live in the dorms involved.
According to Charmed canon, no one, except the sisters, remembered any truths learned or revealed once the spell wore off. Piper is going to remember anything she learns because it's another consequence as she will be the one casting the spell.
I realize there are going to be players who would like to deal with fallout from this sort of plot. And there are going to be players who would not. I thought of a possible solution to this problem. Any player who wishes to deal with the consequences could simply add an ooc note stating they'd like their secrets to be broadcast on the radio. It's the only thing I could think of that is fair for everyone. I am very much open to other suggestions to deal with this, though.
I'm planning for this plot to start Sunday night or early evening because the idea of Piper telling her workshop students the truth about their "baked goods" Monday morning amuses me way too much. *is slightly evil*
You do NOT have to play if you don't want to. Just have your character out of the dorms at the time the spell is cast. :)
Questions? Comments? Brownies?
Just giving a heads up about a plot that might possibly start this weekend. Piper's going to cast a spell that could involve anyone living in the dorms.
She's going to cast a truth spell for completely personal reasons, so naturally there will be wacky consequences. Instead of only having an effect on Piper, I was thinking it could have an effect on anyone in the dorms at the time. So anyone in the dorms will have to tell the truth for 24 hours and anyone they speak to will have to tell them the truth as well. This is a possible way to get characters who don't live in the dorms involved.
According to Charmed canon, no one, except the sisters, remembered any truths learned or revealed once the spell wore off. Piper is going to remember anything she learns because it's another consequence as she will be the one casting the spell.
I realize there are going to be players who would like to deal with fallout from this sort of plot. And there are going to be players who would not. I thought of a possible solution to this problem. Any player who wishes to deal with the consequences could simply add an ooc note stating they'd like their secrets to be broadcast on the radio. It's the only thing I could think of that is fair for everyone. I am very much open to other suggestions to deal with this, though.
I'm planning for this plot to start Sunday night or early evening because the idea of Piper telling her workshop students the truth about their "baked goods" Monday morning amuses me way too much. *is slightly evil*
You do NOT have to play if you don't want to. Just have your character out of the dorms at the time the spell is cast. :)
Questions? Comments? Brownies?

no subject
Sweet idea BTW!