http://notqueenyet.livejournal.com/ ([identity profile] notqueenyet.livejournal.com) wrote in [community profile] fhplotterywheel2007-09-22 04:14 pm
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General Request for Plotting and Organization!

omg, guys. It's your favorite time of the new semester. That's right, it's CHARACTER ABILITY TALLY DAY, YAY!!

Okay, you could at least fake the excitement. God.

In an effort to keep things a little more organized for plottishness and so on, we're going to ask a quick favor of you all.

Could you please reply to each appropriate comment below, and let us know what kind of powers/abilities/etc your character possesses? This is for all characters - students/alumni, teachers and townies - and covers everything including especially good researching/support skills, magic, skill with weaponry, mutations and so on. This is mandatory for all characters, and we would appreciate it ASAP though there is no specific deadline.

Anything that is a canon1 power or ability of your character and could be used in a plot in some way, please list below in the correct thread. Temporary powers for specific plots do not need to be noted now.

Please be as thorough as possible, as this will help everyone out with plots and knowing who can fill what roles.

Thank you so much in advance for taking the time to do this!

(And naturally, there will be threads, so please wait for the rather long OCD or I will have to kill something Threads are up!)

1 In this instance, "canon" does refer to FH canon as well. If your character at this time has honed their fighting skills or anything like that, please do make sure to note that. For guidelines on characters picking up abilities, please see this post.

2 For those of you who had characters around last year and just want to C&P what you put in the post then, here are some shiny links. Why, yes, I did just C&P everything over. Again. I'm very lazy efficient that way omg.
needsaparrot: (fight)

Re: Weaponry

[personal profile] needsaparrot 2007-09-23 02:00 am (UTC)(link)
Stake, axe, sword (or anything large and sharp and/or bashy): pretty good
Handguns or rifles: knows how to use them, but tends not to
Cross and compound bows: excellent experience-wise, but he has sighting issues due to the loss of an eye. However, he's been re-training himself.
He's also a mean shot with a wrecking ball, and can presumably use most construction/carpentry tools as a weapon if needed.

The eye issue: Xander's left side is a blindspot for attacks from that direction, though he knows this and compensates relatively well for it. Lack of depth perception doesn't actually affect his aim, just his judgement of how close or far something is, so a moving target heading towards or away from him would be a lot harder to hit (or block/catch) now.