ext_175993 (
rocksthescarf.livejournal.com) wrote in
fhplotterywheel2009-07-09 10:40 am
![[identity profile]](https://www.dreamwidth.org/img/silk/identity/openid.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
Character Abilities Tally
It's that time again omg.
In an effort to keep things a little more organized for plottishness and so on, we're going to ask a quick favor of you all.
Could you please reply to each appropriate comment below, and let us know what kind of powers/abilities/etc your character possesses? This is for all characters - students/alumni, teachers and townies - and covers everything including especially good researching/support skills, magic, skill with weaponry, mutations and so on. This is mandatory for all characters, and we would appreciate it ASAP though there is no specific deadline.
Anything that is a canon power or ability of your character and could be used in a plot in some way, please list below in the correct thread. Temporary powers for specific plots do not need to be noted now.
Please be as thorough as possible, as this will help everyone out with plots and knowing who can fill what roles.
Thank you so much in advance for taking the time to do this!
**Wait for the OCD omg or Chuck will get Nate to go out with you and then dump you two episodes later** OCD UP!
1 In this instance, "canon" does refer to FH canon as well. If your character at this time has honed their fighting skills or anything like that, please do make sure to note that. For guidelines on characters picking up abilities, please see this post.
2 For those of you who had characters around the last couple years and just want to C&P what you put in the post then, here are some shiny links for you.
In an effort to keep things a little more organized for plottishness and so on, we're going to ask a quick favor of you all.
Could you please reply to each appropriate comment below, and let us know what kind of powers/abilities/etc your character possesses? This is for all characters - students/alumni, teachers and townies - and covers everything including especially good researching/support skills, magic, skill with weaponry, mutations and so on. This is mandatory for all characters, and we would appreciate it ASAP though there is no specific deadline.
Anything that is a canon power or ability of your character and could be used in a plot in some way, please list below in the correct thread. Temporary powers for specific plots do not need to be noted now.
Please be as thorough as possible, as this will help everyone out with plots and knowing who can fill what roles.
Thank you so much in advance for taking the time to do this!
1 In this instance, "canon" does refer to FH canon as well. If your character at this time has honed their fighting skills or anything like that, please do make sure to note that. For guidelines on characters picking up abilities, please see this post.
2 For those of you who had characters around the last couple years and just want to C&P what you put in the post then, here are some shiny links for you.
Inherent Abilities
Please reply with a detailed explanation of what abilities your character is possesses, and their skill and damage level/s.
Re: Inherent Abilities
And he dazzles.
Re: Inherent Abilities
1. she doesn't have to eat
2. her flesh is unyielding and incredibly hard to break
3. she can look at the threads that make up reality (in her view) and she can manipulate them (though she probably won't)
4. she can cut anything as long as she has an edge and the desire to do so, and that goes for things like emotional ties, etc.
5. she can look down a thread (her own or someone else's), for information on the future but sometimes it's not very helpful
6. she's faster and stronger than a human being
7. she never gets a bad hair day (excepting when the glitter storms come)
Re: Inherent Abilities
Control is still an issue for her, so while she can do stuff like throw you thirty meters easily, Force-picking a lock is a lot more difficult.
OMG she's not at the bottom of the Fandom Jedi skill scale any more. :D
Re: Inherent Abilities
Being Pre-Born also means she also has the Atreides Curse lingering at the fringes of her mind; Ghanima has the barest bit of prescience. It manifests as instinct and flashes of intuition, or through playing with the Dune tarot. If she thinks something is a bad idea? STOP. She's probably having a pre-cognitive moment.
Last, but far from least, anything a Bene Gesserit can do, Ghanima can do too. This involves using the Voice to control people, simulflow multi-tasking, limited teleportation via the Weirding Way, and Truthsaying.
Re: Inherent Abilities
Re: Inherent Abilities
But, there are strings. He can only bring them back for sixty seconds and then he has to either kill them again by touching them or he let's them live and something or someone of a comparable stature has to die in the alive again's place.
Yeeeeeeep.
Re: Inherent Abilities
Stated abilities include: the ability to rain things down from the heaven, the ability to "see" people's past sins and transgressions, the ability to fly, the ability to not be hurt in a fight, the ability for quick healing, above average intelligence among certain topics, and knowing God, Jesus, and all those other guys.
Re: Inherent Abilities
Re: Inherent Abilities
A running list of his abilities and limitations is here.
Re: Inherent Abilities
Re: Inherent Abilities
Oh, and can't drink anything but proper human blood straight out of the person.
Re: Inherent Abilities
Re: Inherent Abilities
Her right arm... well, that can be turned into pretty much anything - animate or inanimate. In the book she once turned it into a copy of a weird totem pole with vicious heads biting at each other till they drew blood. And of course, as the living blade - which looks like a bar of light - she can cut through the barriers to worlds and kill any demon of any size or level.
Re: Inherent Abilities
He's pretty young, though, so he's still learning most of the tricks.
Re: Inherent Abilities
Not that he'd use it.
...Probably.
He trains a guy to use the Force to yank a Star Destroyer out of the sky. You decide how good he is.
Re: Inherent Abilities
Telepathy, empathy, enhanced senses, mindwhammy, ability to see the future occasionally.
He's not as powerful as his father, but it's pretty close.
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
More about electricity: Jenny can generate electricity ranging from tiny sparks to lightning bolts and sometimes huge electrical storms (though they can be taxing), she can detect electrical fields including the ones that denote human presence, she can subtract/cancel electrical fields including the one powering the human brain, she can turn herself into pure energy and travel through a power grid or just be a giant transparent sparky pissed off Jenny (I do not even know), and she can mask her presence from sensor technology.
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
As the Marrok's firstborn son, Samuel is the second most powerful werewolf in North America and his father's second-in-command when he's not lone-wolfing it. As a lone wolf, he doesn't want any trouble or to put anybody out, so he just sort of goes with the flow--the luxury of the powerful.
In human form, Samuel has enhanced reflexes, senses, and speed. In his wolf form, he is white with ice-blue eyes, and he's big even for a werewolf--and most of them weigh upwards of two hundred pounds. He resembles an outsized wolf in many respects, with more muscle, but his front legs are articulated more like a bear's than a dog or wolf's. Drugs do not work on him and he heals normal wounds very quickly, but silver is poison and a wound inflicted with a silver implement will heal at the same speed as a normal person would heal. He does have to change into a wolf at the full moon and hunt (in the Preserve), but other than that he can change at will. The change from human to wolf and back is not instantaneous: it takes several minutes, it is painful, and he shouldn’t change back for at least a couple of hours afterward. Under extreme conditions he can switch back and forth quickly, but he’ll be drained for a while afterward.
As a very dominant werewolf, people tend to want to follow Samuel’s directions and commands (unless of course they are very dominant themselves), and he has some resistance to mental coercion. This is mostly dependent on the strength and determination of the caster. For example, Edward Cullen’s low-level, subconscious ‘dazzle’ wouldn’t faze him, while a Jedi mind trick focused on him and cast by Anakin Skywalker probably would, and would be a very bad thing.
Re: Inherent Abilities
Also, as a Vulcan, he's a touch telepath, but more on that in the Psychics thread.
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities
Re: Inherent Abilities