ext_175993 ([identity profile] rocksthescarf.livejournal.com) wrote in [community profile] fhplotterywheel2009-07-09 10:40 am
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Character Abilities Tally

It's that time again omg.

In an effort to keep things a little more organized for plottishness and so on, we're going to ask a quick favor of you all.

Could you please reply to each appropriate comment below, and let us know what kind of powers/abilities/etc your character possesses? This is for all characters - students/alumni, teachers and townies - and covers everything including especially good researching/support skills, magic, skill with weaponry, mutations and so on. This is mandatory for all characters, and we would appreciate it ASAP though there is no specific deadline.

Anything that is a canon power or ability of your character and could be used in a plot in some way, please list below in the correct thread. Temporary powers for specific plots do not need to be noted now.

Please be as thorough as possible, as this will help everyone out with plots and knowing who can fill what roles.

Thank you so much in advance for taking the time to do this!

**Wait for the OCD omg or Chuck will get Nate to go out with you and then dump you two episodes later** OCD UP!

1 In this instance, "canon" does refer to FH canon as well. If your character at this time has honed their fighting skills or anything like that, please do make sure to note that. For guidelines on characters picking up abilities, please see this post.

2 For those of you who had characters around the last couple years and just want to C&P what you put in the post then, here are some shiny links for you.

Re: Psychics

[identity profile] blondecanary.livejournal.com 2009-07-09 03:31 pm (UTC)(link)
Clairvoyant Dreams: Dinah still has present-time dreams of anyone she cares about who's in trouble, near or far. (Hi, Tony.) Under the influence of Spice, she dreamwalked half the people on the Arrakis field trip; while this isn't likely to be used again any time soon, it's a possibility given mod permission and very special circumstances.

Touch-telepathy: Dinah's control over her touch telepathy has increased to where she can both keep other people out 99% of the time, and will still not be detected if she *does* go looking for something a little deeper. Due to dealing with Karla and Emma, she's gotten better about not using her LOUD VOICE telepathically all the time, but still needs work, and other telepaths will note that her projecting telepathy is louder than normal. Her mental shields are very good, same reason (register as glaciers to other telepaths). She's also done controlled dreamwalks about half-a-dozen times, and can take other people into the dreamer's mind.

Telekinesis: Major additions: very wobbly air-walking (6" off the ground), and touch-telekinesis; able to tap or touch people very lightly, a sensation similar to real fingers. She's also working on a telekinetic shield, but it sucks right now. Her fine motor control has improved a lot though, and she can now manipulate locks, pencils, and other small objects without misdirecting them. Her major TK control remains good and steadily improving. Maximum weight lifted: 400 pounds, one minute, 20 feet. Maximum distance: 5 lbs, 600 feet.
Edited 2009-07-09 18:52 (UTC)