ext_175993 ([identity profile] rocksthescarf.livejournal.com) wrote in [community profile] fhplotterywheel2009-07-09 10:40 am
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Character Abilities Tally

It's that time again omg.

In an effort to keep things a little more organized for plottishness and so on, we're going to ask a quick favor of you all.

Could you please reply to each appropriate comment below, and let us know what kind of powers/abilities/etc your character possesses? This is for all characters - students/alumni, teachers and townies - and covers everything including especially good researching/support skills, magic, skill with weaponry, mutations and so on. This is mandatory for all characters, and we would appreciate it ASAP though there is no specific deadline.

Anything that is a canon power or ability of your character and could be used in a plot in some way, please list below in the correct thread. Temporary powers for specific plots do not need to be noted now.

Please be as thorough as possible, as this will help everyone out with plots and knowing who can fill what roles.

Thank you so much in advance for taking the time to do this!

**Wait for the OCD omg or Chuck will get Nate to go out with you and then dump you two episodes later** OCD UP!

1 In this instance, "canon" does refer to FH canon as well. If your character at this time has honed their fighting skills or anything like that, please do make sure to note that. For guidelines on characters picking up abilities, please see this post.

2 For those of you who had characters around the last couple years and just want to C&P what you put in the post then, here are some shiny links for you.

Re: Weaponry

[identity profile] mparkerceo.livejournal.com 2009-07-09 07:42 pm (UTC)(link)
Parker is an excellent shot with handguns, rifles or air-gun weapons (and is familiar with the alien guns she was allowed to examine in Gun Club), and has medium-level ability with fencing (she has kept up with her fencing and shooting while at Oxford). She's also taken enough Fandom classes on small explosives, spy tech, and survival-type situations to be able to improvise weapons in many situations. Plus there's always the shoes.