http://notthehulk.livejournal.com/ ([identity profile] notthehulk.livejournal.com) wrote in [community profile] fhplotterywheel2009-04-25 01:01 pm
Entry tags:

Skrull Plot - Take Two

For anyone who didn't see the post yesterday, a few questions were raised over the size of it and how it can be ignored.

Now, the dates themselves can't be changed as it's not just me depending on this to have a character leave. But I would like to open this up for suggestions on how to make this easier for everyone to work with.

ETA: I apologize for the miscommunication and the poor planning on my part with the unavoidability of this plot.

I have rehashed the plans to make it easier to avoid should anyone not want to deal with it by removing the presence of the Skrulls in town and allowing those directly affected to spread it by word of mouth to anyone who wanted to be part of it. Anyone who didn't could easily not hear what was going on. The finale would take place in the preserve to keep it from drawing too much attention from anyone who doesn't wish to be part of it. I hope these changes make things easier for everyone involved.
solo_sword: (Default)

[personal profile] solo_sword 2009-04-25 06:23 pm (UTC)(link)
First off, there should most definitely be some way to avoid it. As of now, it seems that there simply isn't. Whether there's a way to scale it down or not, I don't know, but there should really be some sort of way to opt out to not be involved in someone's personal plot if they don't want to be in order to be fair to everyone on island.

ETA: Honestly, I think if this one issue gets resolved somehow, there shouldn't really be too many problems with the rest. People tend to be able to work around a lot as long as they have some room to move and do their own thing.
Edited 2009-04-25 18:33 (UTC)
solo_sword: (Default)

[personal profile] solo_sword 2009-04-25 08:23 pm (UTC)(link)
Definitely. I'd think a safe guideline would be to keep it so that people could still put up a work post in town without having to mention it if they don't want to; even with the zombies we had a couple days where people could go about their business before all hell broke loose. Even if like suggested below, they keep to OOCly specific areas that can be avoided, that'd help out a ton.

[identity profile] joan-notjane.livejournal.com 2009-04-25 08:40 pm (UTC)(link)
I second this recommendation completely.
solo_sword: (Default)

[personal profile] solo_sword 2009-04-25 08:55 pm (UTC)(link)
I'd think that should totally work. Thanks for being open. :)

[identity profile] joan-notjane.livejournal.com 2009-04-25 11:06 pm (UTC)(link)
I think those changes address the concerns that I had, so thank you for adjusting them.

[identity profile] joan-notjane.livejournal.com 2009-04-25 07:23 pm (UTC)(link)
I missed the post yesterday thanks to work insanity, but I agree with Natalie. I've got a grad planning to leave the island and I'm not crazy about the idea of anyone's personal plot being island wide and impossible to ignore.

ETA: Also, I'm curious about how this was approved given that there is a specific question on the plot submission form *asking* how other people can avoid your plot since there seems to be no way *for* other people to avoid your plot. The wording of that question on the plot submission form leads one to believe that there *needs* to be a way for folks to avoid a personal plot if they wish.
Edited 2009-04-25 19:40 (UTC)
withoutverona: ([gremlin] Fire & Ice)

[personal profile] withoutverona 2009-04-25 07:43 pm (UTC)(link)
Just spitballing here as I have a birthday party to get to, oh, nowish, but what if we take out the island-wide fighting and restrict the distraction to a small mission in the preserve? If the skrulls are all limited to one place, it shouldn't be too hard to ignore.

I don't know the source canon so I have no idea how feasable this is.
atreideslioness: (Litany Against Fear)

[personal profile] atreideslioness 2009-04-25 09:05 pm (UTC)(link)
I like the idea of having the resistance as more covert/subterfuge-ish rather than all-out battle if we're looking to reduce the island-wide impact. It makes sense, from a tactical standpoint, as those involved in it wouldn't want to get caught.

Especially considering that the Skrulls are shapeshifters, I think it should be pretty easy for those that can't or don't want to participate to simply bypass everything, especially if the relevant posts get labeled 'NFB' to keep it off radio.


Bring me back cake?
withoutverona: (OOC fairy (not Mercutio.))

[personal profile] withoutverona 2009-04-25 11:20 pm (UTC)(link)
*gives you a Thomas the Train cupcake with blue icing*

Also, I agree marking things NFB always helps, if people want to avoid things.
raspberryturk: (Headtilt)

[personal profile] raspberryturk 2009-04-25 08:52 pm (UTC)(link)
This still doesn't strike me as a plot that should be a huge issue for anyone on the island. Skrulls are shapeshifters. It's a secret invasion. Maybe I missed something in there somewhere, but it looks to me like a plot that you wouldn't even necessarily notice, unless your character was out and actively looking for green people lurking in alleyways.

Tell me if I'm wrong?
Edited 2009-04-25 20:54 (UTC)

[identity profile] not-a-mused.livejournal.com 2009-04-25 09:27 pm (UTC)(link)
To be honest, I viewed it the same way you did. I'll have five characters on the island, and, from how I understood it, would only have one who would be notably, predictably effected by it, because he was planned to be involved from the get-go (Hi, Chad!). So I'm with you here. I do think things got a little...miscommunitated? To make it seem to some like noticing might be more mandatory.

I'm sometimes notorious for missing things, too, especially with how busy I've been, so I don't know.

[identity profile] likes-chicken.livejournal.com 2009-04-25 09:33 pm (UTC)(link)
The part that jumps out at me as unavoidable is this:

Two will be a bit of a free for all fight about town to divert the attention of our invaders away from...

That implies, to me, super-powered skirmishes occurring in several locations about the island. That seems like something that's pretty hard to ignore.
raspberryturk: (As A Matter of Fact)

[personal profile] raspberryturk 2009-04-25 09:40 pm (UTC)(link)
That, I can see as being viewed as unavoidable, but how long is that skirmish going to last? Is this going to be days of fighting? Or just one showdown that lasts maybe an hour? I don't think it would be putting any characters out of commission for days at a time, personally. If you want your character to go out for dinner and this happens at three in the afternoon, have them leave the house at four.

It does look like it's been tweaked to make it more workable, though, so I might just be blowing hot air for the sake of making words, now.

[identity profile] likes-chicken.livejournal.com 2009-04-25 09:52 pm (UTC)(link)
Yeah, It totally seems like that part's been reworked... but the original implication seemed rather large-scale invasion when combined with the whole 'replacements kidnapping people' part, so I guess I'm just trying to say I can see how people were concerned?
raspberryturk: (Headtilt)

[personal profile] raspberryturk 2009-04-25 09:53 pm (UTC)(link)
Looking back over it again, I can see how people might have been concerned, yes. The reworked version looks to me like it will be easier on all parties involved, at least.

[identity profile] likes-chicken.livejournal.com 2009-04-25 09:54 pm (UTC)(link)
Indeed.

[identity profile] joan-notjane.livejournal.com 2009-04-25 11:09 pm (UTC)(link)
I think the fact that the person running it flat out said it was unavoidable is what made most of us think it was unavoidable.

4. It is rather unavoidable since there will be Skrulls about the whole island for this.

And that was the part that was adjusted.