nookiepowered: (Default)
Bo Jones. Or maybe Dennis. ([personal profile] nookiepowered) wrote in [community profile] fhplotterywheel2011-09-26 01:15 pm
Entry tags:

Character Abilities Tally!

Hey, guys!

For everybody's convenience, for both BDEs and personal plots, we try to keep a running list of the various abilities possessed by FH characters; the last time we did this was in January, so three runs of newbies later seemed like a good time to catch up.

If you ever find yourself saying, "Hey, I need a magic user/archer/ninja/dork who has all the dialogue to Galaxy Quest memorized," this list of powers is meant to be there for you to take a look at. It's not mandatory; it just gives everybody a better reference when they're looking for people to help out with plots, and hey, might get your character roped into something fun!

Here's how we deal with updating this baby!


  • All of the previous posts have been compiled into a spreadsheet that you can always head over to check; it's linked on the FH community info page.

  • This post only needs to be filled out for new characters, or if you have a correction/update for your older ones. If your stuff is listed over on the spreadsheet and nothing's changed, there's no need to fill out that category again. (And my poor aging eyes will love you because it's one less cell to update on a seven-page spreadsheet.)

  • Anything that is

    a) a canon power or ability of your character, or
    b) a skill/ability developed during their time in the game

    and could be used in a plot in some way, please list below in the correct thread. This is for all character types - students, teachers, townies and alumni/expats - and covers everything, not just the wacky powers. We also appreciate yer fighting, research, weapons, support skills and ability to speak Tev'Meck.


  • The categories focus on "what can you do" instead of worrying about whether that's a magic or mutant or species-specific ability. So wacky powers are broken into spellcasting, psionic powers, and superhuman physical attributes, and non-wacky powers are divided into weapons, fighting, support, and miscellaneous (aka "It doesn't seem to fit in any of those groups, but dammit, you need to know that my character can do it!")




Thank you so much in advance for taking the time to do this!

[Wait for the OCD or NO CUPCAKES. OCD up, cupcakes for all!]
locointhecoco: (umbrella hat)

Re: Psychic/Psionic Abilities

[personal profile] locointhecoco 2011-09-26 05:28 pm (UTC)(link)
Pinkie has some moderate amount of clairvoyance. Her various bodily twitches predict the future, albeit in vague, loosely defined terms, such as "something's going to fall", "watch out for opening doors", or "there's an alligator in the bathtub."
necroslacker: (bo diddley)

Re: Psychic/Psionic Abilities

[personal profile] necroslacker 2011-09-26 06:09 pm (UTC)(link)
Sam can tell the supernatural from the non supernatural by colors in his mind. All humans register as certain colors (reds, oranges due to body temperature) but people like vampires, werewolves, zombies, dead things, they all register differently and he can see it in his mind so he'll know what you are unless it's something he hasn't seen before.

Sam also has the ability to 'push' people into doing things he wants. If he wants someone to answer a question, do a jig, jump off a roof, he could push them into doing it with his mind. It's not a skill he uses often.

Okay, just gonna throw this all here since this is my third edit. Sam's a necromancer which means he can raise the dead. He's incredibly powerful (his ability is described as a cold, icy river rushing through him). Raising the dead means he can also see the dead and he's been able to do that since he was a kid even if he thought he was just having a nightmare.
Edited 2011-09-26 19:06 (UTC)
godofxbox: ([comic] powers on - glowy eyes)

Re: Psychic/Psionic Abilities

[personal profile] godofxbox 2011-09-26 06:50 pm (UTC)(link)
Alex is Phobos, the Greek god of fear, panic, and battlefield rout. This means he has a whole lot of fear-related powers, some of which are vague and unspecified, and if you want to talk to me about using him somehow, we can probably work something out. The specific ones are that he knows what people are afraid of and can induce fear from mild to incapacitating terror, including hallucinations of one's greatest fear. He may seem unnerving or creepy to some more sensitive folk, although he tries to dial it down. He can also induce nightmares either accidentally or on purpose.

He also has a limited form of precognition, in that he somehow just sort of knows what's going to happen next ("This is the part where we we run," "We go through this door, not that one," "This was always going to happen.") Sometimes he doesn't realize he already knew something was going to happen until it's already happening. It's weird.

He also declared himself god of Xbox at one point, but whether or not he is the god of Xbox is up for debate. I just like to joke around with it.

Re: Psychic/Psionic Abilities

[identity profile] inaskinnyway.livejournal.com 2011-09-26 07:38 pm (UTC)(link)
Susan isn't really psychic, but she's able to remember everything, including the past and future. In order for her human brain to handle this without just up and quitting, she experiences premonitions in the form of dreams or memories that come back to her when needed. They're usually just images that don't make sense at the time, and aren't very useful.
future_sandworm: (look into the future)

Re: Psychic/Psionic Abilities

[personal profile] future_sandworm 2011-09-26 08:31 pm (UTC)(link)
Leto, having gone through some changes recently, is now the most powerful prescient ever in his universe. I've limited this in other universes considerably, but if you need someone to know the future he can probably pick up a few things.
walkswithcoyote: (Default)

Re: Psychic/Psionic Abilities

[personal profile] walkswithcoyote 2011-09-26 11:26 pm (UTC)(link)
I'm going to stick this here... Mercy has some natural immunity to magic. Vampires and the fae mostly can't bespell her (or she's able to break free of it), lots of magic just rolls right off, or it only affects her in odd minimal ways.

However, other magic works just fine. Canon says basically if it's relatively minor harmless stuff it doesn't affect her, but anything really nasty works pretty well.

She can also see ghosts and talk to them - if they're the kind that talk to you. Later on she'll also learn that she can control them, but she doesn't know that now.

Re: Psychic/Psionic Abilities

[identity profile] godgavemecable.livejournal.com 2011-09-27 01:22 am (UTC)(link)
Toby can (and will!... although not *all the time*) read your surface thoughts if you're close by. He's also capable of receiving telepathic distress beacons called 'hits'. These are a more total-surround-sound experience than what he usually picks up and have a range anywhere from a few blocks to about 200 km away.

Re: Psychic/Psionic Abilities

[identity profile] cataclysmicluck.livejournal.com 2011-09-27 03:17 am (UTC)(link)
Modifying Zayne's stuff a little too:

Standard Jedi package: telekinesis, empathy, mindtricks, and the occasional vision.

His telekinesis and empathy are decent. He's actually pretty talented with mindtricks. He can't induce visions, but when the Force wants to show him something, it shows him with a powerful vision.

But what sets Zayne apart is the special effect of a learning disability with the Force. Whenever he uses the Force to affect an outcome, whether intentionally or subconsciously, he knocks the Force out of whack and it needs to create additional outcomes to stabilize. This means that wildly improbable things tend to happen around Zayne, often resulting in property destruction, awkward meetings, and sudden death for anyone who tries to kill him. Now that Zayne knows about this disability, he can use it to stack the odds in his favor. He can prepare for the destruction that comes with good things, and he can rely on a well timed miracle when things are looking bleak.
not_in_the_book: (Default)

Re: Psychic/Psionic Abilities

[personal profile] not_in_the_book 2011-09-27 11:43 pm (UTC)(link)
In canon, Ronan can communicate telepathically with other wizards, pretty much as long as he knows them; not really sure on range, because IIRC the only trans-Atlantic communication that way involved people with a close wizarding bond, but at the very least he wouldn't have any trouble locally.

In Fandom, this has been extended such that he can communicate telepathically with any telepath, but he's unable to read minds or project to non-psychics. (... Well, he could probably write a spell for it, but otherwise no.)