http://thismaskiwear.livejournal.com/ ([identity profile] thismaskiwear.livejournal.com) wrote in [community profile] fhplotterywheel2009-05-13 06:23 am
Entry tags:

Brainstorming Post!

Apologies, apologies, apologies! We've totally flaked on this for the past couple of months. I won't speak for [livejournal.com profile] willbedone as far as inviting punishment, but you can make indignant noises in my direction for it if you like. *shameface*

Anyway, this is the monthly brainstorming post, and I hope this means you guys have a ton of stuff to throw into the mix today, so have at it, in the appropriate OCD thread! And they are up, so go go go!
bitten_notshy: ('cause I'm cute)

Re: General Brainstorming

[personal profile] bitten_notshy 2009-05-13 07:48 pm (UTC)(link)
I think we have to admit people have fun different ways. For me -- and I fully admit this is on the weird side -- a fight I know I'm going to win isn't all that interesting. I'll do fighty scenes, and they're fun the first time I get to play them out with a new character or from a new angle or whatever, but for the most part, if I know I'm going to triumph, why bother? (I also fast-forward past filmed fight scenes if the main character's obviously going to win. I'm special.)

THAT SAID, I do kind of agree with you but for another reason. A volcano exploding (or whatever) is a huge, semipermanent-to-permanent change in the game. Thus far, we've avoided having plots in the game that last longer than a summer, and even the long ones were on a simmer most of the time. I don't know if I'd find the game as enjoyable if we did devote six months to being about a volcano and the aftermath; I think there are other settings to play with things like that, and Fandom High is the place for random clouds of glitter.

Re: General Brainstorming

[identity profile] morpherboy.livejournal.com 2009-05-13 07:51 pm (UTC)(link)
Thank you, I think you made my point far better than I was managing it.

Re: General Brainstorming

[identity profile] wantstocheer.livejournal.com 2009-05-13 07:54 pm (UTC)(link)
I don't know if I'd find the game as enjoyable if we did devote six months to being about a volcano and the aftermath

I'm not sure we'd have to. I think it would all depend on how it was planned. I think it could be done on the same level as the aliens blowing up the school a few years ago was.

Because I do agree with you that making the entire game focus on it for months on end would be boring. But I think a balance could be struck.
bitten_notshy: (hood up)

Re: General Brainstorming

[personal profile] bitten_notshy 2009-05-13 08:44 pm (UTC)(link)
I think the difference when the school got blown up was that that was very limited geographically, which isn't realistic for a true natural disaster. But we could possibly do something like what Mylia is suggesting, with magic use limiting/channeling the disaster so its impact isn't all that great.

Re: General Brainstorming

[identity profile] wantstocheer.livejournal.com 2009-05-13 08:46 pm (UTC)(link)
Oh I agree.

I'm not sure how or why anyone got the idea that I was suggesting we destroy half the island because I certainly never said that.

Limiting/mitigating is vastly different than fighting off a bad guy, IMO.

Re: General Brainstorming

[identity profile] notyourpawn.livejournal.com 2009-05-13 10:57 pm (UTC)(link)
At the same time -- if we did something HUGE and EPIC and then swept it under the rug two weeks later, that cheapens the event, both in-game and its real-world counterparts.

Lots of people talk about how the plague had lasting repercussions. I didn't feel like it did. People got sick, Bart died, research saved the day, everyone was solemn for a week, and then people went right back to acting like it never happened. Which means we're using serious events as cheap drama, and that bugs me.
wantstodirect: (Default)

Re: General Brainstorming

[personal profile] wantstodirect 2009-05-14 12:07 am (UTC)(link)
I'm for repercussions also.

I think the plague did have long-term effects, though. Andrew was still dealing with Bart's death while he and Tony were dating and Tony came into the game almost a year after the plague. But that's the sort of thing that's up to individual players/characters.

Re: General Brainstorming

[identity profile] notyourpawn.livejournal.com 2009-05-14 12:32 am (UTC)(link)
I should have said, Andrew was the one exception to that, you're right. His player carried out long-term effects, and did an amazing job with it. The rest of the island promptly forgot all about the plague.

Re: General Brainstorming

[identity profile] walks-two-paths.livejournal.com 2009-05-13 08:27 pm (UTC)(link)
Just to throw out suggestions, if there was a volcano going off, there are plenty of magic users on the island who could possibly work together to create some kind of magic or spell to change the lava flow or turn it into something else so it's not as time-consuming of a plot or that it doesn't permanently change the structure/design/landscape of the island all together?

Also, we could do an earthquake or something like that, instead. The flood BDE was pretty cool because everyone was trying to figure out how to save the island and the buildings/each other before it was revealed that it was angry sea people causing all of the problems.