http://thismaskiwear.livejournal.com/ ([identity profile] thismaskiwear.livejournal.com) wrote in [community profile] fhplotterywheel2009-05-13 06:23 am
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Brainstorming Post!

Apologies, apologies, apologies! We've totally flaked on this for the past couple of months. I won't speak for [livejournal.com profile] willbedone as far as inviting punishment, but you can make indignant noises in my direction for it if you like. *shameface*

Anyway, this is the monthly brainstorming post, and I hope this means you guys have a ton of stuff to throw into the mix today, so have at it, in the appropriate OCD thread! And they are up, so go go go!

Re: General Brainstorming

[identity profile] wantstocheer.livejournal.com 2009-05-13 07:54 pm (UTC)(link)
I don't know if I'd find the game as enjoyable if we did devote six months to being about a volcano and the aftermath

I'm not sure we'd have to. I think it would all depend on how it was planned. I think it could be done on the same level as the aliens blowing up the school a few years ago was.

Because I do agree with you that making the entire game focus on it for months on end would be boring. But I think a balance could be struck.
bitten_notshy: (hood up)

Re: General Brainstorming

[personal profile] bitten_notshy 2009-05-13 08:44 pm (UTC)(link)
I think the difference when the school got blown up was that that was very limited geographically, which isn't realistic for a true natural disaster. But we could possibly do something like what Mylia is suggesting, with magic use limiting/channeling the disaster so its impact isn't all that great.

Re: General Brainstorming

[identity profile] wantstocheer.livejournal.com 2009-05-13 08:46 pm (UTC)(link)
Oh I agree.

I'm not sure how or why anyone got the idea that I was suggesting we destroy half the island because I certainly never said that.

Limiting/mitigating is vastly different than fighting off a bad guy, IMO.

Re: General Brainstorming

[identity profile] notyourpawn.livejournal.com 2009-05-13 10:57 pm (UTC)(link)
At the same time -- if we did something HUGE and EPIC and then swept it under the rug two weeks later, that cheapens the event, both in-game and its real-world counterparts.

Lots of people talk about how the plague had lasting repercussions. I didn't feel like it did. People got sick, Bart died, research saved the day, everyone was solemn for a week, and then people went right back to acting like it never happened. Which means we're using serious events as cheap drama, and that bugs me.
wantstodirect: (Default)

Re: General Brainstorming

[personal profile] wantstodirect 2009-05-14 12:07 am (UTC)(link)
I'm for repercussions also.

I think the plague did have long-term effects, though. Andrew was still dealing with Bart's death while he and Tony were dating and Tony came into the game almost a year after the plague. But that's the sort of thing that's up to individual players/characters.

Re: General Brainstorming

[identity profile] notyourpawn.livejournal.com 2009-05-14 12:32 am (UTC)(link)
I should have said, Andrew was the one exception to that, you're right. His player carried out long-term effects, and did an amazing job with it. The rest of the island promptly forgot all about the plague.