http://thismaskiwear.livejournal.com/ (
thismaskiwear.livejournal.com) wrote in
fhplotterywheel2009-12-16 08:12 am
Entry tags:
All we wanna do is storm your brains
We're not unreasonable. I mean, no one's gonna storm your eyes.
(Lame, I know. Hush, it's Wednesday.)
[[OCD has been achieved, and the cerebral precipitation may commence.]]
(Lame, I know. Hush, it's Wednesday.)
[[OCD has been achieved, and the cerebral precipitation may commence.]]

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I might need sleep.
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Now I'm picturing all the unaffected folks having to convince everyone who thinks they're crazy to give the island a giant group hug.
"No. Seriously. HUG THE DAMNED TREE!"
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Worf: No.
Priestly: You have no joy. You know that?
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I definitely need to sleep.
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But just think of it! Our characters spend so much time cursing the island and believing it's being deliberately cruel and I kind of completely love the idea that something has to get fixed by loving the island just the way it is.
And tree hugging.
. . . I miss Blair Sandburg.
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Like maybe we all gave it a complex.
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The island must be saved by lovers, not fighters!
. . . There's no reason why Nemesis Island couldn't be involved in getting the island to the final breaking point, though.
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THE ISLAND JUST WANTS TO BE LOVED, PEOPLE.
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And no, I'd say leave Nemesis Island out. It's been done, and that's too complicated. But having the Island causing the NON-CRAZY is kinda perfect.
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I also like the crack solution because I've seen BDE ideas founder because, frankly, finding a suitable villain can be a big pain in the ass. Making the 'villain' the island lets us focus on how our characters react, and not on finding the right Big Bad.
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I like the idea as angst/emo/darkness, although we just did that with the Vampverse plot.
I also like the idea as Hug the Island Crack. Having 'villains' to fight in the plot wouldn't prevent the plot from having angst elements, after all.
*Smushes* *unsmushes * ... *makes peanut butter*
ETA: Having *no* villains... I need caffiene. And I like what Erin's saying just below. Like that, yes.
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Just my two cents.
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The other problem I see is that the people who are effected and think they are insane aren't gonna be all that loving towards the island once it wears off which sort of negates the whole premise in my mind.
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And FWIW I think the tree-hugging was hyperbole.
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Mind you I'm not saying the idea itself is too dark. Just that I'm really leery of a crack solution making the plot moral come off as essentially "Mental illness can be solved with hugs" because... not so much, no.
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What do you think about the idea of the unaffected kids having to kind of accept the island for what it is, though? I kind of like that a lot, and I think it affords the level of seriousness needed (though admittedly it's a little afterschool-specialy), and I don't think it trivializes the plot/mental illness aspect by literally hugging trees or whatever.
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