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Francine Peters ([personal profile] thatsamilkshake) wrote in [community profile] fhplotterywheel2011-01-18 02:13 pm
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Character Abilities Tally!

Hey, guys!

For everybody's convenience in plotting, we try to keep a running (ifyoudon'tcountlastsemestercough) list of the various abilities possessed by FH characters. If you ever find yourself saying, "Hey, I need a magic user/archer/ninja/person who can watch 48 straight hours of Zac Efron movies and still remain sane," that list of powers is meant to be there for you to take a look at. (It's not mandatory; it just gives everybody a better reference when they're looking for people to help out with plots, and hey, might get your character roped into something fun!)

Here's how we deal with updating this baby!


  • All of the previous posts have been compiled into a spreadsheet that you can always head over to check; it's linked on the FH community info page.

  • This post only needs to be filled out for new characters, or if you have a correction/update for your older ones. If your stuff is listed over on the spreadsheet and nothing's changed, there's no need to fill out that category again. (And my poor aging eyes will love you because it's one less cell to update on a seven-page spreadsheet.)

  • The categories focus on "what can you do" instead of worrying about whether that's a magic or mutant or species-specific ability. So wacky powers are just broken into spellcasting, psionic powers, and superhuman physical attributes.

  • Anything that is a canon power or ability of your character (including those developed at FH) and could be used in a plot in some way, please list below in the correct thread. This is for all character types - students, teachers, townies and alumni/expats - and covers everything, not just the wacky powers. We also appreciate yer fighting, research, weapons, support skills and Zefron-resistance.




Thank you so much in advance for taking the time to do this!

[Wait for the OCD or NO AU KIDS FOR YOU. *keeps them all* OCD is up! Have at it.]

Re: Spellcasting Abilities

[identity profile] wesleynotponcy.livejournal.com 2011-01-18 07:55 pm (UTC)(link)
Wes is from one of those any-schmoe-can-do-stuff canons, but he was actually trained in basic spellcasting and mystical know-how by the Watchers' Council, so he's got this pretty much covered. And he's always pulling random language expertise out of nowhere, so he can do your spell and translate it too!

Re: Spellcasting Abilities

[identity profile] talks-backwards.livejournal.com 2011-01-19 01:46 am (UTC)(link)
Zatanna Zatara is considered one (if not the) most powerful spellcasters from where she comes from. But her being a teenager does reduce her power considerably.

Still, Zatanna is virtually capable of achieving any desired effect by just saying it out loud backwards (her backwards speaking is a focus for her magic, as she doesn't even need to talk to do it, but it certainly makes it easier). Anything save resuscitating people falls into this, as long as she can phrase it. It can be something as simple as "ylF", or as complicated as "nruT eht srewlof otni elttil yrruf seinnub." Or even more complicated. She also has an already good amount of magical knowledge, although not from other worlds, obviously.
icecoldfrost: (telepathic high)

Re: Psychic/Psionic Abilities

[personal profile] icecoldfrost 2011-01-18 10:14 pm (UTC)(link)
EMMA CAN KILL YOU WITH HER MIND. TRUFAX.

She also knows what you're thinking, what you dream about, and likes to stick her fingers into your nervous system to play around with your body. And possibly make you see things if she's so inclined. Project her thoughts, change your memory, make a bouncer see a legit ID? Totally easy. Possession? Darling, that's for the second date, but yes she can.

She is perfectly capable of making you sleep if she wants you to shut up, giving you an artificial happy (ask Jono,) or make you think you're a frog for a week. Emma would also like to inform you that sex with a telepath is fantastic, but you probably aren't lucky (or hot) enough to ever find out for yourself.
life_inshadow: ([pos]  i smile like a dork)

Re: Psychic/Psionic Abilities

[personal profile] life_inshadow 2011-01-19 01:20 am (UTC)(link)
Tara spent the last few months learning to project thoughts. She can't receive yet, but she can get a message across to anyone who is receptive and could hear her physical voice.

She can telekinetically control anything she can see and could physically move. (E.g., a pencil is no problem, but she probably couldn't throw a washing machine across a room by herself.)
Edited 2011-01-19 01:25 (UTC)

Re: Psychic/Psionic Abilities

[identity profile] pyromanyac.livejournal.com 2011-01-19 01:34 am (UTC)(link)
Charlie has a handful of mind powers.

First and foremost is her ability to create fire, usually called Pyrokinesis or PK. It goes from simply creating combustion on the air to make a flame, to actually making things that shouldn't go all fiery in fire, like rocks, metal, water...it's a complicated and taxing activity though. But making fire and setting things on fire? She can do it in apparent unlimited amounts. Charlie's PK is addictive, though, and the more she uses, the more she wants to use it, and the most she uses it, the best she feels, and so on. Also, the longer she goes without using, the more she will desire to use it, and she will start experimenting what you could call Psionic Abstinence Syndrome after a week or so of using her powers in a nice amount. Charlie's fire requires a completely conscious action, meaning it won't be triggered by surprise, fear, or even anger. Not if she doesn't want to, at least.

Charlie is also a powerful telekinetic, with enough raw power to lift several tons of whatever she wants. She has a hard time controlling small objects though, so while she can toss a car to you, she won't be able to lift a pencil from the floor without trouble and/or tearing a chunk of the floor with it.

She's also a powerful telepath, but highly untrained. While possessing mental shields, these are rudimentary and anyone with some skill will find a way to bypass them. She can read minds and project her thoughts -and she's likely to do so if someone speaks in her mind, like Jono-, and supposedly can do whatever a broad spectrum psi like, say, Kerrigan and Emma can.

A differienced part of her telepathy is the Push, which is a very concise form of Mind Manipulation. Charlie can issue a command, be spoken or thought to a target, which in turn will convince itself of said command/order/statement, making it work as a self-induction. Charlie can ask someone to react to certain words, forget things, act in a particular way, and just about anything she can express with clarity. Pushing too hard might cause damage to the brain of the target though, and Charlie can possitively kill someone if she Pushes too hard or too often.

Charlie, also, has a very convenient precognition/postcognition/awareness power which allows her to just 'know' things that are relevant and useful to her, like what happened in a place, what is going to happen around her sometime in the future, and even what is happening at the exact same time somewhere else. She can't control this power at all, but it usually manifests itself when needed, and she always gets all the information crystal clear. Fandom Island actively blocks this power, and all that Charlie gets at times is either "white noise" or a vague feeling that something is going to happen. Outside Fandom, it works just fine, but can't obtain information about the island.

She also has a low level empathy, allowing her to feel other people's emotions on a basic level, and her physiology is different, giving her a but of a healing factor (although this is wacky in canon and won't be brought upon unless there is a good reason).

Re: Superhuman Physical Attributes

[identity profile] onapalebicycle.livejournal.com 2011-01-18 07:46 pm (UTC)(link)
George is a Reaper. She can't die, because she's already dead. She heals quickly when injured -- not Deadpool speed, but she holds a severed finger in place with a Band-Aid until it reattaches.

The Reaper metabolism also makes her body process poisons quickly. This means that she needs huge quantities of alcohol to get drunk, or drugs to get high/wasted.

Re: Superhuman Physical Attributes

[identity profile] i-am-the-rat.livejournal.com 2011-01-18 08:54 pm (UTC)(link)
Hank's physical body is actually a clone of his original self that was grown in a vat. He's died at least 14 times, but his father is a superscientist.

That doesn't give him any abilities or anything -- it's just a fun fact. Also, Hank isn't aware of it.
icecoldfrost: (diamond form: transform)

Re: Superhuman Physical Attributes

[personal profile] icecoldfrost 2011-01-18 10:17 pm (UTC)(link)
Emma possesses the ability to transform her body into a flexible organic diamond form. In many ways, this is similar to Colossus' organic steel form. She must transform all parts of her body, rather than selectively transforming certain areas and can remain in this form for an indetermined amount of time. Infopost is here.

◊ Superhuman Strength: In her diamond form, Frost's physical strength is increased to superhuman levels. At her peak, she is able to lift approximately 2 tons, but she doesn't know that yet. Emma will slowly be testing her limits, but no lifting anything over 200lbs for at least a year.

◊ Superhuman Stamina: While transformed, Frost's muscle tissue becomes infinitely more efficient than the organic musculature of normal humans, or most other organic beings for that matter. Her muscles produce almost no fatigue toxins during physical activity, granting her almost limitless superhuman stamina, or at least until or unless she is forced to resume her normal state.

◊ Superhuman Durability: Frost's diamond form renders her highly resistant to most forms of physical injury. She is able to resist great impact forces, such as being repeatedly struck with superhuman force, without being injured. Her body is also resistant to temperature extremes, able to withstand temperatures as cold as -320 degrees Farenheit or as hot as approximately 7,362 degrees Farenheit before her form begins to melt. She is also self contained while transformed, requiring no food, water or oxygen.
wwiii: (Shirtless YAY)

Re: Superhuman Physical Attributes

[personal profile] wwiii 2011-01-18 10:21 pm (UTC)(link)
Could you please edit Warren's to:


Warren's got himself a pair of large, feathered wings. And yes, he can fly with them, even decently well. He doesn't know exactly what his limits are, when it comes to how high or how fast he can fly, but he's got superhuman stamina and a fairly impressive upper-body strength to account for this ability to fly, plus hollow bones and lungs that are adapted to get oxygen into his blood even at extreme altitudes... He's essentially a large bird that looks good with no shirt on.

On top of that, he has superhuman healing abilities, which means that serious injuries heal themselves away in a matter of minutes-to-hours (it depends on how serious), and his blood can be used to heal other people who have a compatible blood type. He doesn't yet know the full extent of what he can heal, and canon itself is fairly vague. We'll go with "He can't raise the dead, but he could probably save your life if you were well on the way there."

Re: Superhuman Physical Attributes

[identity profile] steel-not-glass.livejournal.com 2011-01-19 01:46 am (UTC)(link)
Cindy is very strong, in the 'can use cars like melee weapons' kind of strength. She also has enhanced stamina (again, using cars as melee weapons), and is very hard to kill. She heals rapidly (probably about the same speed as [livejournal.com profile] onapalebicycle) and while she takes the normal amount of damage from things, she's a very popular Fable, which means she could take a sniper bullet to the head and walk it off.

....Very eventually.

Re: Superhuman Physical Attributes

[identity profile] nosefullofsnot.livejournal.com 2011-01-19 02:13 am (UTC)(link)
Lucas is strong enough to pick up a Canadian bassist and throw him into the tower of a castle a good distance away. I have no idea what that means in practical terms. But in Scott Pilgrim, those are practical terms.
longislandiceme: (airquotes [iced])

Re: Superhuman Physical Attributes

[personal profile] longislandiceme 2011-01-19 02:24 am (UTC)(link)
Plz to edit Bobby's to:

Bobby has the ability to decrease thermal energy, which he uses for various purposes: to make ice slides to travel around on, to decrease the temperature in an area, to freeze bodies of water (including ambient moisture in the air) or to create projectile weapons.

He can also now transform himself into something called "organic ice", which is much more durable than his previous ice-armour. This means he can rebuild himself out of ambient moisture if he's, say, blown up or has a large chunk carved from his midsection or something.

He's immune to cold, sees in heat-vision while in his ice form, and could also give you pretty accurate information about the current temperature (in Fahrenheit, of course) and humidity.
Edited 2011-01-19 05:09 (UTC)

Re: Weaponry

[identity profile] dabblinginbitch.livejournal.com 2011-01-18 07:41 pm (UTC)(link)
Ramona has the ability to call to herself a large mallet, which she can wield with some ease. Really, to say she calls it to her probably isn't fair; in Scott Pilgrim canon, the mallet is produced from her subspace purse. Since she doesn't have the bag in Fandom, though, the mallet appears in her hands when needed.

Re: Weaponry

[identity profile] thegirl-onfire.livejournal.com 2011-01-18 07:46 pm (UTC)(link)
Katniss uses a bow and arrow, and is a very good shot. She might be considered a sniper, considering how sparingly she uses her arrows, and is also very good at making sure to retrieve them.

Re: Weaponry

[identity profile] wesleynotponcy.livejournal.com 2011-01-18 07:59 pm (UTC)(link)
Wesley has had tons and tons of weapon training. He's still working on some stuff, but he'll eventually get to a point where he can shoot two guns while jumping through the air and hit his target perfectly. Yeah, he's one of those. Perfect sharpshooter.

He's very good with a sword (except against Percy, ahem) and can wield all sorts of other fun stuff passably. Axes, crossbows, all sorts of stuff.

Re: Weaponry

[identity profile] hoorayimrich.livejournal.com 2011-01-18 11:52 pm (UTC)(link)
I suppose this would go here rather than superhuman attributes.

Tony is in possession of the Stark Exo-Suit. And will be building more as the need arises. Don't ask how he got the money for this without raising eyebrows at the company that he does not currently control. It makes your brain hurt.

The normal suit is capable of: Superhuman strength (A couple tons maaaaybe?) and flight. It is also equipped with repulsor gauntlets, a unibeam (on his chest), a forcefield aaaaand the ability to play with magnets.

There are other suits to be made such as: The Silver Centurion armor (Upgraded normal armor for those boss fights), the Dynamobuster armor (FOR SMASHING HULK!), Space armor (...), Arctic armor (For fighting Blizzard), aaaand Stealth Armor (which renders the wearer invisible somehow. Idek, it's a cartoon, okay?)

He has faaaaabulous suits, mmkay?

Re: Weaponry

[identity profile] steel-not-glass.livejournal.com 2011-01-19 01:50 am (UTC)(link)
Again with the last few hundred years of training. She knows guns, knives, is a master fencer (Bluebeard taught her), and improvisational weapons (like cars from the previous example).

Cindy's kind of a killing machine when it comes down to it. (And that's why I picked her PB. Oh, I'm so funny.)

Guns are her preferred weapons, usually.

Re: Fighting

[identity profile] i-am-the-rat.livejournal.com 2011-01-18 09:00 pm (UTC)(link)
Hank probably knows Judo. The "probably" is how he actually describes his skills in canon. In other words, if he were to fight in a Judo competition there's a decent chance that he wouldn't come in last place.

Re: Support Skills

[identity profile] thegirl-onfire.livejournal.com 2011-01-18 07:51 pm (UTC)(link)
Katniss is pretty good with field medicine. She has no formal training, but has had to patch things up more than once, both on herself and on other tributes/etc, and her mother and sister are both sort of the District 12 equivalent of doctors/nurses. She can use found objects/plants/fabrics to create salves and tourniquets, and can recognize poisonous plants vs. healing ones.

So, she's a pretty good stopgap if you can't get right to a doctor.

Re: Support Skills

[personal profile] endsthegame - 2011-01-18 19:57 (UTC) - Expand

Re: Miscellaneous

[identity profile] dabblinginbitch.livejournal.com 2011-01-18 07:43 pm (UTC)(link)
Ramona is susceptible to having 'video game universe' laws apply to her. For example, a gauge might appear above her head indicating her level of interest in a conversation, or a polyphonic ring -- like the one you might hear in a level-up or level-down in a classic video game -- might occur at certain events in her life. She can also do a little to bend physics in fights and stuff, within reason.
vanillajello: (Underaged drinking.)

Re: OOC - Questions/Comments/Beer?

[personal profile] vanillajello 2011-01-18 07:44 pm (UTC)(link)
I used to have a beer icon, but now I only have this peppermint schnapps one.

It amuses me more than the beer.